UE5 Packaging & Build Errors – Common Issues and How to Fix Them
Packaging and building a project in Unreal Engine 5 can sometimes fail due to missing files, incorrect configurations, or platform-specific issues. UE5 Packaging & Build Errors can prevent a game from being successfully exported, whether for Windows, Android, iOS, or consoles.
This section covers:
- UE5 Packaging Failed – Common Causes & Fixes
- Cooking Errors (failed to cook maps, missing assets, shader issues)
- Platform-Specific Build Issues (Android, iOS, Windows, Linux, Consoles)
- Differences Between Debug, Development, and Shipping Builds
- Why a Project Works in Editor but Crashes in a Packaged Build
- Missing .DLLs, Descriptor File Issues, and Corrupt Project Files
- Third-Party Plugin Packaging Problems (missing binaries, version mismatches)
- Automation & CI/CD Build Errors (Unreal Automation Tool, Perforce, Git)
Whether building for testing or final release, understanding these errors and how to resolve them ensures a successful Unreal Engine 5 package and deployment.