What It Means & How to Fix It in UE5
🧠 Why You’re Seeing This Error
This is a generic error that shows up when the Blueprint compiler encounters a symbol (function, variable, node, or macro) that is missing, invalid, or corrupted.
In UE5, this usually happens when:
- A function, variable, or event was deleted or renamed, but it’s still being referenced
- A node is referencing an outdated or broken symbol
- The Blueprint was created in an older version of UE or migrated from another project
- You’re referencing a class that has changed in C++, and the Blueprint is out of sync
💥 Example Error Message
Error during compilation symbol 'SomeFunction'
🛠️ Common Blueprint Scenario
[Event BeginPlay] → [Call Function: SomeFunction] → ❌ Function no longer exists
This node still tries to call SomeFunction
, but that function has been removed or renamed — and the compiler doesn’t know how to resolve it.
✅ How to Fix It in UE5 – Step-by-Step
✔️ 1. Open the Compiler Results and Look for the Broken Symbol
- Open the Blueprint
- Click Compile
- Scroll through the Compiler Results panel
- Look for specific mentions of missing symbols or nodes
✔️ 2. Find and Replace or Delete the Broken Node
Look for nodes with:
- Red outlines
- Missing function names
- No connected pins
Delete and replace them with updated logic.
✔️ 3. Recreate the Function or Variable If It Was Removed Accidentally
If it was something you removed yourself:
- Recreate the variable, macro, or function with the same name
- Reconnect it to restore functionality
✔️ 4. If Migrated from Another Project, Repoint Any Class References
- Open Class Settings
- Check parent class
- Make sure all references are valid in the current project
✅ Summary: How to Fix “Error During Compilation Symbol” in UE5
Cause | Fix |
---|---|
Missing or deleted function | Recreate or replace the function node |
Renamed or moved variable | Update the reference or remove it |
Broken node after migration | Reconnect nodes and verify class references |
C++ class changes | Recompile project and refresh Blueprint |