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One or More Blueprints Has an Unresolved Compiler Error

What It Means & How to Fix It in UE5


🧠 Why You’re Seeing This Error

This error is a global warning, meaning one or more Blueprints in your project failed to compile, and something in your current Blueprint depends on them.

In UE5, this happens when:

  • Another Blueprint you’re referencing is broken
  • A Blueprint you inherit from, cast to, or use in a variable has a compilation error
  • You’re trying to run or package the project, and Unreal detects invalid Blueprints
  • You have circular dependencies or cross-referenced errors

💥 Example Error Message

One or more Blueprints has an unresolved compiler error, are you sure you want to continue?

You’ll usually see this when compiling, saving, or closing a Blueprint.


🛠️ Common Blueprint Scenario

Blueprint A → Uses or inherits from → Blueprint B
Blueprint B → Has a broken node or deleted variable

→ You open Blueprint A → Error appears, even if Blueprint A looks fine

✅ How to Fix It in UE5 – Step-by-Step


✔️ 1. Open the Message Log or Compiler Results

Window → Developer Tools → Message Log
OR
Compile → Check Compiler Results panel

This shows exactly which Blueprint(s) are causing the error.


✔️ 2. Open and Compile Every Referenced Blueprint

- Open each Blueprint listed in the message log
- Click Compile
- Fix any broken nodes or variables

Check especially:

- Blueprints used as variables or parents
- Actor Components
- Widget Blueprints
- Interfaces

✔️ 3. Recompile Your Current Blueprint After Fixing Others

Once the dependent Blueprints are fixed:

- Go back to your original Blueprint
- Click Compile again

The error should now disappear.


✔️ 4. Run “Fix Up Redirectors” (Optional)

Sometimes the Blueprint still references outdated or renamed assets.

Right-click on /Content
→ Fix Up Redirectors in Folder

✅ Summary: How to Fix “One or More Blueprints Has an Unresolved Compiler Error” in UE5

CauseFix
Referenced Blueprint has errorsOpen and fix the actual Blueprint that’s broken
Inherited class is brokenCompile the parent Blueprint or class
Cross-reference or dependency issueCompile Blueprints in correct order
Leftover redirectors or assetsRun Fix Up Redirectors to clean up asset links

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