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Compilation Error: This Blueprint (self) Is Not a SceneComponent

What It Means & How to Fix It in UE5


🧠 Why You’re Seeing This Error

This error appears when you try to call a function or access a property that only applies to a SceneComponent, but you’re doing it from a Blueprint class that isn’t one — like an Actor, Widget, or ActorComponent.

In short:

You’re calling a SceneComponent function on an object that isn’t a SceneComponent.


💥 Example Error Message

This Blueprint (self) is not a SceneComponent, therefore TARGET must have a connection

🛠️ Common Blueprint Scenario

Call Function: SetWorldLocation
Target: (Self) ❌

But this Blueprint is based on Actor, not SceneComponent.

✅ How to Fix It in UE5 – Step-by-Step


✔️ 1. Make Sure You’re Calling the Function on the Correct Target

Functions like SetWorldLocation, AttachToComponent, etc., only apply to SceneComponents.

Fix:

Get (MyMesh) → SetWorldLocation

Not:

Self → SetWorldLocation ❌

✔️ 2. Use a Valid SceneComponent as the Target

Any of the following would be valid:

- StaticMeshComponent
- SkeletalMeshComponent
- CollisionComponent
- Custom SceneComponent variables

✔️ 3. If You’re Trying to Move the Actor, Use Actor Functions Instead

Use:

SetActorLocation

Instead of:

SetWorldLocation (which only works on components)

🧱 What Does “TRASHCLASS” Mean?

If you’re also seeing a node or variable labeled TRASHCLASS, it means:

- The class it used to point to no longer exists
- It was deleted, renamed, or failed to compile
- The Blueprint is holding on to a broken reference

✔️ To Fix TRASHCLASS

- Delete any nodes or variables that say TRASHCLASS
- Recreate them manually using valid references or class types
- Recompile the Blueprint

✅ Summary: How to Fix “This Blueprint Is Not a SceneComponent, Therefore TARGET Must Have a Connection”

CauseFix
Calling component function on selfUse a SceneComponent reference instead of self
Blueprint class isn’t a componentReplace node or switch to Actor-level equivalent function
TRASHCLASS showing in BlueprintDelete the node and replace with valid class or reference
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