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Compilation Error: Blueprint Could Not Be Loaded Because It Derives from an Invalid Class

Why You’re Seeing This Error

This error means the Blueprint is based on a parent class that no longer exists or is unavailable in the current project build.

In UE5, this often happens when:

  • You delete or rename a C++ class that a Blueprint was derived from
  • A plugin that defined the parent class has been disabled or removed
  • The Blueprint was created in another project and the required class doesn’t exist in this one
  • The class is marked as abstract, deprecated, or can’t be used for instancing

💥 Example Error Message

Blueprint could not be loaded because it derives from an invalid class

🛠️ Common Blueprint Scenario

[BP_EnemyCharacter] was originally based on [C++EnemyBaseCharacter]

C++EnemyBaseCharacter was deleted or renamed.

Now BP_EnemyCharacter fails to load.

✅ How to Fix It in UE5 – Step-by-Step


✔️ 1. Restore the Missing Parent Class

If it was a C++ class or plugin:

- Rebuild or re-add the class to your project
- Re-enable the plugin it came from
- Recompile the project

✔️ 2. Reparent the Blueprint (If Possible)

If the Blueprint still opens in the editor, do this:

Open BP_YourBlueprint
→ File → Reparent Blueprint
→ Choose a valid class like Character or Actor
→ Compile and Save

✔️ 3. Replace with a Valid Class (If It’s Totally Broken)

If you can’t open it:

- Create a new Blueprint from a valid base class
- Manually migrate functionality (if any)
- Delete or archive the corrupted Blueprint

✔️ 4. Avoid Renaming C++ Base Classes Without a Plan

When renaming a class used by Blueprints:

- Update all derived Blueprints
- Recompile the project before launching the editor
- Consider using redirectors or keeping a stub class temporarily

✅ Summary: How to Fix “Blueprint Could Not Be Loaded Because It Derives from an Invalid Class”

CauseFix
Parent class was deleted or renamedRe-add or recompile the missing class
Plugin was disabled or missingRe-enable the plugin or restore the class definition
Blueprint can’t find valid baseReparent the Blueprint manually
Class marked abstract/deprecatedUse a different base class
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