Runtime Error: Infinite Loop Detected

What It Means & How to Fix It in UE5


🧠 Why You’re Seeing This Error

This error means that your Blueprint logic got stuck in a loop that ran too many times in a single frame, and Unreal shut it down to prevent the editor (or game) from freezing.

By default, UE5 allows a maximum of 1,000,000 loop iterations per frame. If your logic goes over that — even unintentionally — you’ll get this runtime error.


💥 Example Error Message

Blueprint Runtime Error: "Infinite Loop Detected" in [YourBlueprint]

🛠️ Common Blueprint Scenario

[While Loop]
Condition: (bIsReady == false)
Body: (Check condition again, never changes)

Or:

For Each Loop → Array with 1,000,000+ elements → Heavy logic inside

If the condition never becomes false or the array is huge, Unreal halts the loop.


✅ How to Fix It in UE5 – Step-by-Step


✔️ 1. Add a Valid Exit Condition

Make sure the loop actually ends:

While (bReady == false)
→ Check condition
→ If true, set bReady = true

If nothing updates the loop condition, it will run forever.


✔️ 2. Avoid Infinite Loops in Construction Scripts

Construction Scripts run in the editor, not just during gameplay. Avoid any looping logic there unless it’s very controlled.


✔️ 3. Limit How Much Work You Do Per Frame

For large data sets:

- Use ForEachLoopWithBreak
- Spread work across multiple frames using Timers or latent nodes
- Use Delay or Retriggerable Delays in loops that run over time

✔️ 4. Add a Watchdog Variable for Safety

Example:

[While Loop]
→ Add 1 to LoopCounter
→ If LoopCounter > 1000 → Break or return

This helps prevent infinite execution paths.


✅ Summary: How to Fix “Infinite Loop Detected” in UE5

CauseFix Example
Loop condition never changesMake sure something breaks or exits the loop
Huge array or processing loadUse ForEachLoopWithBreak, timers, or delays
Logic placed in Construction ScriptMove looping logic to runtime events like BeginPlay
Uncontrolled recursion or callbacksAdd checks, limits, or delays to break the cycle

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