What It Means & How to Fix It in UE5
🧠 Why You’re Seeing This Error
This is a high-level error that means the shader could not be compiled for Shader Model 5 (SM5), which is the default for most modern PC, console, and high-end platforms.
SM5 = Shader Model 5.0 = DirectX 11+, high-end PC rendering tier in UE5
Unreal Engine will throw this error if:
- The shader contains syntax or semantic errors
- You’re using unsupported functions or structures
- Your custom
.usf
/.ush
shader has invalid code or macros - A material references a function or node that fails to compile in SM5
💥 Example Error Message
LogShaderCompilers: Error: Shader failed to compile for platform SM5: /MyShaders/MyCustomShader.usf(47,8): error X3000: syntax error: unexpected token
🛠️ Common Shader Scenarios That Cause This
❌ HLSL Syntax or Typo Error in .usf
File
float3 color = float3(1, 0, 1 // ❌ Missing closing parenthesis
❌ Invalid Intrinsics for SM5
float val = WaveActiveSum(input); // ❌ Requires Shader Model 6
❌ Incorrect Sampler or Resource Declaration
SamplerState mySampler;
SamplerState mySampler; // ❌ Duplicate declaration
❌ Material Graph Node That Fails to Compile in SM5
- Custom expressions or logic that only work in mobile/low-end shaders may fail in SM5
- Too many textures, wrong math, or division-by-zero logic
✅ How to Fix SM5 Shader Compile Failures in UE5 – Step-by-Step
✔️ 1. Open the Full Output Log or Shader Compiler Log
Go to:
Window → Developer Tools → Output Log
Search for error X
or failed to compile for platform SM5
. You’ll usually see the exact file, line number, and error reason.
✔️ 2. Fix the Underlying Shader Error (e.g., X3000, X3004, X4509)
Example fix:
// Error: X3000: unexpected token
float3 color = float3(1, 0, 1); // ✅
Once the root error is resolved, the SM5 compile will succeed.
✔️ 3. Use #if
Blocks to Exclude Unsupported Code
#if PLATFORM_SUPPORTS_SM5
float result = SomeAdvancedFeature();
#endif
Or:
#if MATERIAL_SHADINGMODEL_SUBSURFACE
// only include this logic in SM5
#endif
✔️ 4. Use ShaderCompileWorker to Rebuild and Track Errors
You can rebuild shaders using:
ShaderCompileWorker -clean
Or delete DerivedDataCache/
and restart the engine to force recompilation.
✅ Summary: How to Fix “Shader Failed to Compile for Platform SM5” in UE5
Cause | Fix |
---|---|
HLSL syntax errors | Check the line number and correct the code |
Intrinsics or features not valid in SM5 | Use SM5-supported alternatives or wrap in #if blocks |
Custom Material/Function bug | Fix material node logic or simplify expressions |
Unsupported platform code in shader | Separate logic using conditional compilation macros |