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Shader Compilation Errors

UE5 Shader Compilation Errors – Why They Happen & How to Fix Them

If your materials aren’t showing up right, or you see an error saying “Failed to compile shaders”, you’re dealing with a Shader Compilation Error in Unreal Engine 5. These errors can pop up for all sorts of reasons—whether you’re using custom HLSL, tweaking Nanite or Lumen materials, or just switching platforms (like PC to mobile or VR).

Here’s what we cover:

  • Material shaders failing to compile (why your textures turn gray or checkerboard)
  • Errors in custom HLSL code (syntax mistakes, missing functions, etc.)
  • Shader compile failures after upgrading from UE4 to UE5
  • Platform-specific shader issues (why something works on Windows but not on Android)
  • Failed to compile global shaders (a common issue when modifying the engine)

Shaders can be tricky, but with the right troubleshooting steps, you can fix compile errors and get your materials rendering properly again.

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