Resolving UE5 UE4497 Warning: Member Variable Not Initialized in Constructor
Why You’re Seeing This Error
This UE5-specific warning occurs when you have a member variable in your class that isn’t being initialized in any constructor. Uninitialized variables can lead to unpredictable behavior.
Example Error Message
warning UE4497: 'MyActor.h(45): Member variable 'DamageAmount' is not initialized in constructor 'AMyActor::AMyActor()'.
Solution
- Initialize the variable in the constructor: Add initialization in your constructor.
// In MyActor.h
UPROPERTY(EditAnywhere, Category = "Combat")
float DamageAmount;
// In MyActor.cpp
AMyActor::AMyActor()
{
PrimaryActorTick.bCanEverTick = true;
// Initialize member variable
DamageAmount = 10.0f;
}
- Initialize directly in the class declaration:
UPROPERTY(EditAnywhere, Category = "Combat")
float DamageAmount = 10.0f; // In-place initialization
- Use member initializer lists:
AMyActor::AMyActor()
: DamageAmount(10.0f)
, Health(100.0f)
{
PrimaryActorTick.bCanEverTick = true;
}
- Suppress the warning if appropriate: If you’re initializing the variable elsewhere (like in BeginPlay), you can suppress the warning.
UPROPERTY(EditAnywhere, Category = "Combat")
float DamageAmount; // Will be initialized in BeginPlay
// In cpp file
void AMyActor::BeginPlay()
{
Super::BeginPlay();
DamageAmount = GetDefaultDamage(); // Dynamic initialization
}