LNK2022: Metadata Operation Failed

What It Means & How to Fix It in UE5 C++


🧠 Why You’re Seeing This Error

LNK2022 is a linker error caused by a metadata failure, usually from .NET interop, C++/CLI, or other managed/unmanaged code mix-ups.

In a UE5 project, this almost always means:

  • You’re integrating a C++/CLI (.NET) library or plugin
  • You’ve mixed /clr (managed) and native UE5 modules
  • A metadata token or method signature can’t be resolved during the link phase

💥 Example Error Message

LNK2022: metadata operation failed (8013118D) : CustomAttribute: token (0x0A00001F) is not a valid MemberRef

🛠️ Example Scenario (UE5 + .NET)

You’ve added a managed .NET wrapper to your UE5 project and call a function from it, but:

  • The .dll or metadata file is missing
  • The function’s attribute/signature is malformed
  • The method being referenced is marked incorrectly (e.g., internal, missing visibility)

✅ How to Fix LNK2022 in UE5 – Step-by-Step


✔️ 1. Avoid /clr in Game Modules

UE5 is a native C++ engine. If you need to use .NET:

  • Wrap it in a separate interop module or DLL
  • Avoid using /clr in your main game or plugin modules

✔️ 2. Check That All .NET DLLs Are Referenced Properly

  • Ensure all managed assemblies are available during link time
  • If you’re consuming .NET code through C++/CLI, make sure it’s built for the correct platform (x64)

✔️ 3. Recompile Any C++/CLI Assemblies

Metadata errors like this can result from:

  • Binary incompatibility (UE5 expects x64, but you linked x86)
  • Assembly mismatch
  • Mismatched CLR version between your build and UE5 (which doesn’t use CLR at all)

✔️ 4. Use P/Invoke or COM Instead of Mixing /clr in UE5

If you need to use managed code, prefer runtime interop over static linking:

  • Use DllImport in C#
  • Use LoadLibrary and GetProcAddress in C++

Keep .NET code out of the UE5 module build pipeline.


✅ Summary: How to Fix LNK2022 in UE5

CauseFix Example
Using /clr in UE5 moduleAvoid it — separate managed code into external DLL
Metadata mismatch between assembliesRebuild .NET assemblies using the correct architecture (x64)
Incomplete or missing .NET referenceEnsure DLLs are linked and attributes are valid
Mixed .NET/C++/UE5 compilation pipelineUse P/Invoke or COM interop instead of direct linking
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