What It Means & How to Fix It
🧠 Why You’re Seeing This Error
C4430 means you tried to declare something (like a variable or function) without giving it a type, and the compiler defaulted to int
— which isn’t allowed in modern C++.
In UE5, this is often caused by:
- Missing the type when declaring a variable or function
- Misspelled or undeclared types (especially custom structs or engine classes)
- Forgetting to include the type’s header file
💥 Example Error Message
error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
🛠️ Example Code
UPROPERTY()
Health; // ❌ C4430: Missing type
✅ How to Fix C4430 in UE5 – Step-by-Step
✔️ 1. Declare a Type for Every Variable
Fix:
UPROPERTY()
int32 Health; // ✅
✔️ 2. Check for Missing Headers for Custom Types
If you’re using a custom struct, class, or UE type (FMyStruct
, UMyComponent*
, etc.), make sure you’ve included the right file.
Wrong:
FMyStruct Data; // ❌ Missing include
Fix:
#include "MyStruct.h"
FMyStruct Data; // ✅
✔️ 3. Don’t Declare Functions Without Return Types
Wrong:
DoSomething(); // ❌
Fix:
void DoSomething(); // ✅
✅ Summary: How to Fix C4430 in UE5
Cause | Fix Example |
---|---|
Missing variable type | Declare it: int32 Value; |
Typo or unknown type name | Fix spelling or include required header |
Missing return type on function | Add void , int32 , etc. |