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  4. C2681 UE5: Invalid expression type for dynamic_cast

C2681 UE5: Invalid expression type for dynamic_cast

What It Means & How to Fix It


🧠 Why You’re Seeing This Error

The C2681 error means you’re using dynamic_cast on a type that isn’t valid for runtime casting — either because it’s not polymorphic or not a pointer/reference to a class with virtual functions.

In simple terms, the compiler is saying:

“You can’t use dynamic_cast here — this type doesn’t support it.”

In UE5, you typically see this when:

  • You try to use dynamic_cast on UE types that don’t support it
  • You’re casting non-pointer types (like structs, basic types, or value types)
  • You’re using dynamic_cast instead of UE5’s Cast<>, which is preferred for UObject-derived types

💥 Example Error Message

error C2681: 'FVector' : invalid expression type for dynamic_cast

🛠️ Example Code

cppCopyEditFVector Location = GetActorLocation();
auto Result = dynamic_cast<FVector*>(&Location); // ❌ C2681

This throws the error because FVector is a plain struct, not a polymorphic class.


✅ How to Fix C2681 in UE5 – Step-by-Step


✔️ 1. Don’t Use dynamic_cast on Structs or Non-Polymorphic Types

Only use dynamic_cast on pointers or references to classes with at least one virtual function.

Fix (generic C++):

cppCopyEditclass Base { virtual void DoSomething(); };
class Derived : public Base {};

Base* BasePtr = new Derived();
Derived* DerivedPtr = dynamic_cast<Derived*>(BasePtr); // ✅ Valid

✔️ 2. For UE5 Object Types, Use Cast<> Instead

UE5 provides Cast<T>() to safely cast between UObject-derived classes.

Wrong:

cppCopyEditAMyActor* MyActor = dynamic_cast<AMyActor*>(SomeActor); // ❌ C2681 in UE5

Fix:

AMyActor* MyActor = Cast(SomeActor); // ✅ UE5-style casting

✔️ 3. Avoid dynamic_cast on Value Types Like int, FVector, etc.

These aren’t class pointers and cannot be cast this way.

Wrong:

cppCopyEditint32 MyNumber = 5;
auto Casted = dynamic_cast<float*>(&MyNumber); // ❌

✅ Summary: How to Fix C2681 in UE5

CauseFix Example
Using dynamic_cast on struct/value typeDon’t use it — cast manually or redesign
Casting UE5 object types improperlyUse Cast<>() instead of dynamic_cast
Type lacks virtual functionMake base class polymorphic if needed
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