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UE5 C++ Compilation Errors

UE5 C++ Compilation Errors – Troubleshooting & Fix Guide

If you’re working with C++ in Unreal Engine 5, you’ve probably run into frustrating compilation errors that stop your project from building. This section is dedicated to helping you identify, understand, and fix the most common UE5 C++ compilation errors, whether you’re building from the UE5 Editor, Visual Studio, or compiling a Shipping build.

We cover:

  • Missing include files, unresolved external symbols, and undefined identifiers
  • Circular dependencies and incorrect module references in your Build.cs files
  • Linker errors (LNK2019, LNK2001) that happen when symbols aren’t linked properly
  • Incorrect UCLASS, USTRUCT, UENUM macros that break Unreal’s reflection system
  • Version mismatches, especially after upgrading from UE4 to UE5
  • Hot Reload issues and IntelliSense false errors inside Visual Studio

Whether you’re a beginner or an advanced UE5 developer, this guide will help you troubleshoot Unreal C++ compiler errors, speed up your debugging process, and get your project compiling cleanly.

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