UE5 Build Configuration Errors – Fixing Common Setup Issues
Sometimes your Unreal Engine 5 project compiles fine in one mode but breaks in another—like when switching from Development Build to Shipping, or trying to package your game. These are often Build Configuration Errors, and they can be frustrating if you don’t know what to look for.
In this section, we cover common issues like:
- Incorrect Build Target settings (e.g., missing or misnamed Target.cs files)
- Modules that compile in Development but fail in Shipping builds
- Missing or incorrect Build.cs dependencies that cause compilation to fail
- Version mismatches between engine plugins and your project build
- Packaging errors related to bad configurations or unsupported settings
- Platform-specific build errors (PC, mobile, console) when using different build configs
Whether you’re building for testing or getting ready to release, this guide will help you understand what’s causing build errors in UE5—and show you how to fix them fast.
Articles
- Build Error: Cannot Open Include File: ‘ModuleName.h’
- Build Error: Circular Dependency Detected Between Modules
- Build Error: Invalid Build.cs – Attempted to Load Module Outside of Plugins Folder
- Build Error: Missing Include for GENERATED_BODY Macro
- Build Error: Missing or Invalid .Target.cs File
- Build Error: Module ‘MyModule’ Is Not Found in the Module Hierarchy
- Build Error: Module Is Missing a PCH Header File
- Build Error: Target ‘MyGameEditor’ Not Found
- Build Error: UnrealBuildTool Exception – Invalid Build Configuration
- Build Error: Unrecognized Module Type Was Specified
- Build Error: Unresolved External Symbol from Third-Party Library
- Module Rules Not Associated
- UE5 UHT Error – Generated Code Not Found