What It Means & How to Fix It in UE5
🧠 Why You’re Seeing This Error
This error means Unreal Engine can’t find a valid precompiled header (PCH) for one of your modules.
Every UE5 module is expected to either:
- Use a shared or explicit PCH, or
- Disable PCH entirely (less common)
If your module doesn’t have a designated PCH — or if it points to a file that doesn’t exist — you’ll get this error during compilation.
💥 Example Error Message
UnrealBuildTool: ERROR: Module 'MyModule' is missing a PCH header file. Please add a header file to be used as your PCH.
🛠️ What Usually Causes This
❌ You Didn’t Define a PCH in Your .Build.cs
// No PCHUsage setting defined
❌ You Set a PCH File That Doesn’t Exist
PrivatePCHHeaderFile = "Private/MyModule.h"; // ❌ File doesn't exist
❌ Your Module Has No Central Header File
Even if you don’t specify one, Unreal expects a convention-based header like:
MyModule/Public/MyModule.h
Or:
MyModule/Private/MyModulePrivatePCH.h
✅ How to Fix It – Step-by-Step
✔️ 1. Create a PCH Header File
You can call it anything, but typically:
// File: MyModule/Private/MyModule.h
#pragma once
#include "CoreMinimal.h"
✔️ 2. Reference It in Your .Build.cs
File
Add this to your module’s .Build.cs
:
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Private/MyModule.h";
Make sure the path is relative to the module root, and the file actually exists.
✔️ 3. Optional – Use Shared PCH Mode (Simpler, Less Explicit)
If you don’t want to create your own PCH file:
PCHUsage = PCHUsageMode.UseSharedPCHs;
This tells Unreal to just use its default (CoreMinimal.h
) for this module.
✔️ 4. Rebuild After Adding PCH Setup
After updating the .Build.cs
, do a clean rebuild:
- Right-click .uproject → Generate Visual Studio project files
- Delete Intermediate/ if needed
- Rebuild from scratch
✅ Summary: How to Fix “Module Is Missing a PCH Header File” in UE5
Cause | Fix |
---|---|
No PCH file set in .Build.cs | Add PrivatePCHHeaderFile = "..." and a matching file |
Incorrect path or file name | Confirm the file exists at the correct relative location |
No PCH usage setting at all | Set PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; |
Want to skip custom PCH | Use PCHUsage = PCHUsageMode.UseSharedPCHs; |