What It Means & How to Fix It in UE5
🧠 Why You’re Seeing This Error
This error means Unreal Engine found a .Build.cs
file, but it couldn’t associate that module with any valid build target — like your game, editor, or plugin.
It usually happens when:
- A module exists in your project or plugin folder, but it’s not listed in any
.Target.cs
,.uproject
, or.uplugin
- You added a new module but forgot to include it in
ExtraModuleNames
- You created a plugin and added a module folder, but didn’t register it in the
.uplugin
file - The module’s folder or file name doesn’t match what Unreal expects
In short: Unreal sees the module’s build file, but doesn’t know what to do with it.
💥 Example Error Message
ERROR: Module rules file 'MyPlugin/Source/MyUnlinkedModule/MyUnlinkedModule.Build.cs' is not associated with any build target
🛠️ What Usually Causes This
❌ The Module Exists, but Isn’t Listed in Any Build Target
MyGameEditor.Target.cs
ExtraModuleNames.Add("MyGame"); // ❌ Missing "MyUnlinkedModule"
❌ It’s a Plugin Module That Isn’t Registered in .uplugin
// ❌ Missing module entry
"Modules": []
❌ The Module Name Doesn’t Match the Folder or Build.cs File
Wrong: Source/MyPluginModule/PluginRules.cs
Right: Source/MyPluginModule/MyPluginModule.Build.cs ✅
❌ The Module Folder Is in the Wrong Place
- Plugin modules must go under
Plugins/YourPlugin/Source/ModuleName/
- Project modules must go under
Source/ModuleName/
✅ How to Fix It – Step-by-Step
✔️ 1. If It’s a Project Module: Add It to ExtraModuleNames
In YourGameEditor.Target.cs
(or YourGame.Target.cs
), add:
ExtraModuleNames.Add("MyUnlinkedModule"); // ✅ Must match folder + Build.cs class
✔️ 2. If It’s a Plugin Module: Register It in Your .uplugin
"Modules": [
{
"Name": "MyUnlinkedModule",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
Make sure:
- The
"Name"
matches the folder and Build.cs file - The
"Type"
fits the module (Runtime, Editor, Developer, etc.)
✔️ 3. Match the Build.cs File and Folder Naming
✅ This is correct:
Source/MyModule/MyModule.Build.cs
❌ This will break:
Source/MyModule/WrongName.Build.cs
✔️ 4. Regenerate Project Files
Once it’s hooked up correctly:
- Right-click your
.uproject
- Select “Generate Visual Studio project files”
- Then reopen and rebuild
✅ Summary: How to Fix “Module Rules File Is Not Associated With Any Build Target” in UE5
Cause | Fix |
---|---|
Module not listed in ExtraModuleNames | Add it to .Target.cs |
Plugin module not in .uplugin | Register it under "Modules" with correct "Name" and "Type" |
File/folder name mismatch | Ensure MyModule.Build.cs matches MyModule/ folder |
Stale project setup | Regenerate project files after making changes |