What It Means & How to Fix It in UE5
🧠 Why You’re Seeing This Error
This error means Unreal’s build system couldn’t process your build request because the build configuration is invalid or unsupported.
It usually happens when:
- You try to build with a nonexistent configuration (like
UltraDebugShipping
) - You have a typo in the configuration name (e.g.,
Debbug
instead ofDebug
) - A configuration is missing platform support
- You’re using a custom Target.cs or Build.cs that doesn’t handle certain configurations properly
In short: UnrealBuildTool doesn’t know what to do with the configuration you gave it.
💥 Example Error Message
UnrealBuildTool Exception: Invalid build configuration: UltraDebug
Or:
ERROR: Invalid build configuration 'TestFlightRelease' for target 'MyGame'
🛠️ What Usually Causes This
❌ You’re Trying to Build a Non-Standard Configuration
RunUAT BuildCookRun -configuration=SuperDebug // ❌ Not a real configuration
UE5 supports:Debug
, DebugGame
, Development
, Shipping
, Test
❌ You Made a Typo in the Configuration Name
-configuration=Dvelopmet // ❌ Misspelled "Development"
❌ Your .Target.cs
Doesn’t Support the Config You’re Using
If your custom target logic restricts configurations, the build might fail.
❌ CI or Command-Line Scripts Are Passing the Wrong Flags
This is common in Jenkins, GitHub Actions, or BuildGraph setups where config names are auto-passed in.
✅ How to Fix It – Step-by-Step
✔️ 1. Stick to Supported Configurations
Use one of the official Unreal build configs:
Debug
DebugGame
Development
✅ (most common)Shipping
Test
Example:
RunUAT BuildCookRun -project="MyGame.uproject" -configuration=Development
✔️ 2. Double-Check for Typos or Wrong Case
-development → ❌ won’t work (should be -configuration=Development)
-debuggame → ❌ invalid casing (should be DebugGame)
✔️ 3. If Using Custom Targets, Add Fallback Logic
If you’re using a custom Target.cs
, you can add logging to ensure it handles various configurations:
Log.TraceInformation($"Building with config: {Target.Configuration}");
if (!Enum.IsDefined(typeof(UnrealTargetConfiguration), Target.Configuration))
{
throw new BuildException($"Unsupported configuration: {Target.Configuration}");
}
Or simplify with a switch or default block.
✔️ 4. If You Need a Custom Config, Register It Properly (Advanced)
You can define new configs in DefaultEngine.ini
and customize behavior, but Unreal tooling may not fully support it unless you extend the build system.
✅ Summary: How to Fix “UnrealBuildTool Exception: Invalid Build Configuration” in UE5
Cause | Fix |
---|---|
Unsupported build configuration | Use one of Unreal’s official configurations (Debug, Shipping, etc.) |
Typo in configuration flag | Check for misspellings or case issues |
Custom target doesn’t support config | Add fallback logic or conditionals in .Target.cs |
CI/build script misconfiguration | Correct the configuration string being passed to the build tool |