What It Means & How to Fix It in UE5
🧠 Why You’re Seeing This Error
This error means Unreal Engine couldn’t find or properly use a .Target.cs
file, which tells the engine how to build your game or editor target.
Every UE5 project needs at least one valid target file (usually YourGame.Target.cs
and YourGameEditor.Target.cs
) to define:
- What kind of build it is (Game, Editor, Server, etc.)
- Which modules to include
- Platform rules and build configurations
If the file is missing, empty, corrupted, or misconfigured — the build fails.
💥 Example Error Message
UnrealBuildTool: ERROR: Target not found. Missing .Target.cs file for 'MyGame'
Or:
UnrealBuildTool Exception: Invalid or missing target rules for MyGameEditor
🛠️ What Usually Causes This
❌ The .Target.cs
File Doesn’t Exist
You may have deleted or forgotten to create a target file during setup.
❌ The File Exists But Is Empty or Invalid
// ❌ Missing class body or wrong inheritance
❌ You Migrated or Renamed the Project Without Updating Target Files
Changing your project name? You also need to rename your .Target.cs
files to match.
❌ You’re Building a Plugin Without a Custom Target (when required)
Some standalone tools or plugin-based projects need their own .Target.cs
to build outside the editor.
✅ How to Fix It – Step-by-Step
✔️ 1. Make Sure You Have Valid .Target.cs
Files
For most projects, you need at least:
Source/
├── MyGame.Target.cs
├── MyGameEditor.Target.cs
✔️ 2. Use a Proper Target File Format
Here’s what a clean .Target.cs
file looks like:
// MyGame.Target.cs
public class MyGameTarget : TargetRules
{
public MyGameTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.Add("MyGame");
}
}
And for the editor:
// MyGameEditor.Target.cs
public class MyGameEditorTarget : TargetRules
{
public MyGameEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.Add("MyGame");
}
}
Replace "MyGame"
with your actual module name.
✔️ 3. Regenerate Project Files After Creating or Fixing Target Files
Right-click your .uproject
→ Generate Visual Studio project files
Then rebuild.
✔️ 4. Match Your Target Files to the Project Name
If your .uproject
is named EpicShooter.uproject
, your target files must be:
EpicShooter.Target.cs
EpicShooterEditor.Target.cs
And the class names inside must match too.
✅ Summary: How to Fix “Missing or Invalid .Target.cs File” in UE5
Cause | Fix Example |
---|---|
No .Target.cs file exists | Add valid MyGame.Target.cs and MyGameEditor.Target.cs |
File exists but is invalid | Ensure it inherits TargetRules and defines ExtraModuleNames |
Name mismatch with .uproject | Rename files and classes to match project name exactly |
Didn’t regenerate project files | Right-click .uproject → Generate project files |