What It Means & How to Fix It
🧠 Why You’re Seeing This Error
C2327 means you’re trying to access something like a static variable or member, but the compiler can’t find it in the class — or you’re accessing it like a static member when it’s not.
In UE5, this usually happens when:
- You try to access a non-static member like it’s static
- You reference a member that doesn’t exist or was misspelled
- You try to use a type that was never included or declared
- You call a Blueprint function in C++ that doesn’t exist in the native class
💥 Example Error Message
error C2327: 'AMyActor::Health' : is not a type name, static, or data member
🛠️ Example Code
AMyActor::Health = 100; // ❌ C2327: Health is not static
✅ How to Fix C2327 in UE5 – Step-by-Step
✔️ 1. If It’s a Non-Static Variable, Access It Through an Instance
Fix:
AMyActor* Actor = GetWorld()->SpawnActor();
Actor->Health = 100; // ✅ Correct instance access
✔️ 2. Don’t Access Non-Static Members Like They’re Static
Even in the same class, you can’t do this:
AMyActor::Health // ❌ invalid unless Health is declared static
✔️ 3. Check If the Member Actually Exists
Misspelling the member name will trigger this error.
Wrong:
Actor->Helath = 100; // ❌
Fix:
Actor->Health = 100; // ✅
✅ Summary: How to Fix C2327 in UE5
Cause | Fix Example |
---|---|
Using non-static variable statically | Access via instance: Actor->Variable |
Member doesn’t exist or is misspelled | Check spelling and declaration in header file |
Member is private | Change access to public or add accessor |